How to teach/learn?
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|Darrell Malick||Over the last 3 or 4 years, I've spent a lot of time thinking about how to really learn (and teach) Go.
Along these lines, I saw a nice video on YouTube this morning, I thought I'd share with the group. It's called "The Science of Thinking."
Things (mostly not in this video) that I think about: Practicing (DOING) something. Spaced Repetitions Systems. Chunking. Feedback. Self-evaluation. Muscle memory (or the mental equivalent). Mnemonics, 10,000 hours of "Deliberate Practice." Gamification.
Thoughts? How can this website teach Go even better over time?
|Ethelor||I think this demonstrates something that Guo Juan was feeling before the training system was implemented. Namely, that lectures aren't a great way to remember things with most of the information going forgotten.
(That's sad sentence to write given the 100s of hours I've spent in a lecture theatre during my time at University.)
It shows that the idea of having a training system is a step in the right direction.
If you were to use this information to improve the site you would need to ask yourself where we use system 1 where we should be using system 2 and vice versa. (I've read "thinking fast and slow" so I'll use those names instead of Drew and Gunn.)
When using the training system, using these two can get mixed up. The biggest pitfall I suppose would be just answering questions blindly. I.e. Using rote memory and not asking why you fail questions and what you need to learn.
Luckily, the traning system inherently punishes rote learning and answering questions blindly because it's hard to push the interval for a card past 1 month this way.
Though, this could be approaching the problem in the wrong direction...
If the weakest link is the lectures then what can we do to make lectures more effective? I've already explored the idea of doing the quick look questions beforehand because then you'll have an idea of where your gaps in understanding are but perhaps a good idea would be to implement questions which appear during the lecture to help keep students engaged. Coursera implements this for instance.
|xcombelle||A far better resource in my opinion about how to learn something (and in our case Go) is the following MOOC https://www.coursera.org/learn/learning-how-to-learn that I followed the first three week (I have to do the fourth one this weekend) or alternatively the book the MOOC which is based on https://www.amazon.com/gp/product/039916524X that I have still have to buy
A big bonus of this course is that is made by scientist which study these precise problems and it is very more precise than what appear like an agglomeration of things.
Two thing which would from my point of view could improve my practice of the site:
- replace the four level (forgetten, hard, good,easy) by: forgotten, good, easy, super easy, because as I read Darrell Mallick written somewhere it is better to not hesitate to push the current hard button and having it named good, would make me easier (maybe I will do a firefox user script to do so, if you don't feel it good)
- for the joseki study, a good addition could be to reproduce both black and white moves. I did it in various occasion and feel it like a better way to remember and make work my muscle memory. (A pro made me also reproduce it then one color go and then with random color (either black or white) and I felt both way very efficient)
A personal note to myself, Xavier you should increase your ratio practice/study by a lot if you really want to improve your go: there is too much weeks you don't even play a single game of go of the whole week. (That might change: I meet in my small town today a KGS 8 kyu that we should play regulary)
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